
AMD FIREPRO™ PROFESSIONAL GRAPHICS DELIVER UNMATCHED TECHNOLOGY ADVANTAGES FOR AUTODESK® 3DS MAX® AND MAYA® ARTISTS.
OPENCL ACCELERATED BULLET PHYSICS AND DEFORMERS
First introduced in 2011, the MayaBullet plugin is a fast, open-source physics solver. Built from the Bullet library created by technical academy award recipient Erwin Coumans and GPU-accelerated via OpenCL, the plugin is capable of creating highly realistic dynamic and kinematic simulations.
Artists working in pre-visualization or visual effects benefit from powerful, built-in dynamics tools, while game developers can use the Bullet kernel to create physics solutions that scale easily across multiple platforms: from PCs to next-generation consoles.
Intuitive, native stereoscopic workflow inside 3ds Max
Maya also comes with a powerful built-in stereoscopic toolset – something that benefits users of Autodesk 3ds Max software. Launched with 3ds Max 2015, the feature enables artists to create and visualize stereoscopic content using the same fast, intuitive, end-to-end workflow.
The release adds a new Stereo button to 3ds Max’s set of system object types. Artists can view stereoscopic content directly within the viewport in a range of display modes, including anaglyph, side-by-side, and active stereo – the latter certified only on AMD professional GPUs.
VFX facilities and game developers that use 3ds Max as a content-creation tool can now tackle complex stereo projects without having to transfer data between applications.
With AMD’s advanced Graphics Core Next (GCN) GPU architecture, support for 4K monitors with DisplayPort 1.2, industry-leading memory bandwidth and support for PCI Express® 3.0 as well as OpenCL 1.2, the AMD FirePro™ W-series of professional graphics cards combines leading-edge technologies to make these game-changing workflows possible, enabling artists to create more complex, compelling content faster than ever before.

AMD FIREPRO FOR AUTODESK® MAYA®
Generate complex real-world simulations – without specialized physics hardware
Today’s VFX productions require ever more complex physics simulations. With movies now being shot at resolutions of 4K and more, audiences expect to see the tiniest details of environmental effects. The updated Bullet plugin for Maya makes it possible to create rigid-body systems an order of magnitude more complex than before in real time. With AMD’s Graphics Core Next (GCN) GPU architecture, the AMD FirePro W-series handle both computation and on-screen rendering simultaneously. And the support for PCI Express 3.0 means that the graphics card can handle twice the bandwidth (32GB/s) compared to alternative professional graphics solutions.
Design within the limits of your imagination, not the limits of the hardware
In pre-visualization and visual effects, being able to fit in one more iteration can mean the difference between a satisfied client and a botched job. Using OpenCL to tap into the power of the GPU, the Bullet plugin for Maya enables artists to iterate simulations at virtually the speed a director can think. With up to 4 teraflops of floating-point performance, the AMD FirePro W7100, W8100 and W9100 graphics cards chew through complex processing tasks, enabling artists to complete test simulations while the client is still in the office – not force them to come back the next day.
Add sophisticated constraints and interactions to bring simulations to life
With support for Maya’s native forces and constraint types, the updated Bullet plugin enables artists to direct simulations in more sophisticated, believable ways. Unlike other physics solvers, Bullet also supports complex interactions between different types of simulations, including cloth-to-rigid-body collisions, cloth self-collision, and wind and air simulation with cloth. With up to 16GB of fast GDDR5 RAM, the AMD FirePro W7100, W8100 and W9100 graphics cards help ensure that memory restrictions never become an issue, even on the most complex of multi-physics simulations.
Create cross-platform physics solutions
Open-source technologies like Bullet provides cross-platform performance. Available under a free software license, game developers can use the Bullet kernel to build physics systems that run on multiple platforms: from PCs to next-generation consoles.

Harnessing the power of the GPU via OpenCL, the updated MayaBullet plugin makes it possible to create rigid-body systems an order of magnitude more complex than before.
AMD FirePro professional graphics cards for 3ds Max users
Create compelling stereoscopic content without switching software
With the number of movies, games and TV projects delivered in 3D rising yearly, being able to create compelling stereoscopic content is now a business necessity. AMD has collaborated with Autodesk to make the powerful stereoscopic workflow provided by Maya available inside 3ds Max. Exclusively available through the Autodesk Exchange application store, the Stereo Camera plug-in enables artists and designers to create stereoscopic camera rigs. 3ds Max-based games studios and VFX facilities can now tackle stereo projects without the difficulties of transferring data between applications.
View stereo content in the display mode that suits you – only with AMD hardware
3ds Max now supports a complete range of options for displaying stereoscopic content in the viewport, including individual camera views, side-by-side and anaglyph displays – and thanks to AMD FirePro professional graphics, as active stereo. Enabled only on AMD professional graphics cards, 3ds Max’s active viewport display mode enables artists to view stereoscopic content using a suitable monitor and shutter glasses so that they can visualize forms intuitively, without chromatic distortion, or the need to render out a shot to see it in 3D. With a rigorous certification program, guaranteed technical support and regularly updated drivers, AMD FirePro W-series professional graphics cards provide unparalleled stability and reliability on business-critical jobs.
Manipulate complex stereoscopic content and see results in real time
Since stereoscopic content has to be drawn to the screen twice, once for each camera view, choosing the right graphics card is more important than ever. With up to 6GB of dedicated graphics memory and industry-leading memory bandwidth, the AMD FirePro W5000, W7000, W8000 and W9000 ensure that even the most complex of scenes remains seamlessly interactive. Now VFX artists can navigate demanding stereoscopic effects shots in real time while visualization professionals can manipulate large architectural data sets in stereo, without lag or irritating on-screen stutter.

Certified only for use with AMD professional graphics cards, 3ds Max’s Active display mode enables users to view stereoscopic content directly in the viewport through shutter glasses, avoiding the chromatic distortion created by the Anaglyph display (pictured).
AMD Eyefinity Multi-Display Technology¹ and 4K Support
AMD Eyefinity multi-display technology enables an AMD FirePro graphics card to drive up to three, four or even six monitors via DisplayPort 1.2 from a single graphics card, at up to 4K x 2K resolution for each output. Speed up your workflow by using your extra screens to view additional applications while you run 3ds Max, Maya and Mudbox sessions simultaneously or simply refer to your storyboards or project brief.

Recommended for Autodesk
AMD FirePro W5100 | AMD FirePro W7100 | AMD FirePro W8100 | |
GPU Memory |
4GB GDDR5 |
8GB GDDR5 |
8GB GDDR5 |
AMD GCN Stream Processors |
768 |
1792 |
2560 |
Compute Performance |
1.43 TFLOPS |
3.3 TFLOPS |
4.2 TFLOPS |
Geometry Boost |
Yes |
Yes |
Yes |
Memory Bandwidth |
96 GB/s |
160 GB/s |
320 GB/s |
Physical Display Outputs |
Four Mini-DisplayPort 1.2a |
Four DisplayPort 1.2a |
Four DisplayPort 1.2 |
Total Display Outputs with AMD Eyefinity and DisplayPort 1.2a¹ |
6 |
6 |
6 |
Genlock/Framelock |
No/No |
Yes/Yes |
Yes/Yes |
Ready for 4K (UHD) |
Yes |
Yes |
Yes |
System Interface |
PCIe 3.0, Single-Slot |
PCIe 3.0, Single-Slot |
PCIe 3.0, Dual-Slot |